No cool pictures in this blog, but a few thoughts about my recent adventures in model railroading.
The Merkiomen experiment has been short but eventful... even fruitful. While I knew I wouldn't complete it, it was a fascinating project to learn about others, myself, railroading and modelling. I didn't want to be a copycat, but reverse engineering someone else layout was a big lesson because it forced me to do model railroading in a way that isn't mine. I was literally in the skin of someone else, trying to understand what forces were at play when it came to the world. It was going back to these days when the only knowledge we had of layouts were a track plan and a few pictures in a hobby magazine. Gazing for hours, trying to figure out every single details out of that minimalistic content.
Among the most enduring aspect of this project was the discovery of how fun it was to revisit old classic model kits and push them to the limit. It started with a Walthers speeder shed, then Atlas shanties, Life-Like trackside structures and even the venerable Plasticville freight shed. But as good as these models were... I was drifting. Drifting from the East Coast toward the West Coast. For some strange reasons, my modelling took a UP/SP/ATSF flavour I didn't expect in my wildest dreams. And sure enough, a large BLI ATSF 4-8-4 made its entrance in my life for free.
ATSF Super Power is... cool. |
I couldn't believe Ebay would fail me so spectacularly. A month ago, I ordered a large BLI steamer from a well known seller. Everything went smooth until the parcel stopped moving, was labelled misrouted and never got updated. After almost two weeks without any news, I contacted the seller who referred me to Ebay's International shipping. Sure I did and in a matter of 12 hours, I learned my package was crushed and destroyed during transportation, but that I would get a full refund for my purchase. While a little bit sad, I thought to myself: Oh well! Nothing lost and back to Monk Subdivision... until two days later there was a parcel in front of my door in pristine condition. A little puzzled, I opened the box, expecting a wreck and discovered the locomotive was there and in excellent condition. Hard to say what I think of Ebay. In some way, I can't say I'm not happy getting the locomotive for free... but I wonder if they really tried contacting the courier at all. After all, it was indeed misrouted, not crushed.
However, having the loco in my hands and a large 4' x 8' plank ready for a new project to replace the Merkiomen, it was a logical choice to try something West Coast once for all. While fiddling with ideas, I came back to my high school friend who had an old plywood layout. It was probably some variation of an Atlas Snap-Track design. One little yard on one side and a station and an engine terminal on the other. Diminutive, but highly practical and with a good balance of realistic operation opportunities.
The Merkiomen taught me I kind of hate straight tracks parallel to the fascia. I have the same aversion toward the yard in Villeneuve. Could I funk the little layout up just as I did with my Stanstead module? Implementing diagonals and sweeping curves to break the illusion of going around? Well, I think it's possible!
Curves and diagonals create a dynamic scene |
Finally, the last lessons of the Merkiomen are very practical and basics. The kind of things you learn again and again, while trying to debunk them. All of them ensure your trains run smooth and you aren't frustrated, so let's list a few of these things the next layout will implement or avoid:
- Curved turnouts are a no go as much as you can. Prototype railroads rarely use them and for a good reason: they induce geometries that locomotives don't like. You can get away with it when running diesels but steamers absolutely hate them. So save you some trouble and stay away from them except if you want to handlay them and control every aspect of geometry. Your mileage may vary, I've decided that I will not use any that aren't PECO #7 curved turnouts.
-Easements and superelevation are your friend, really. No one should lay curves without them. I was able to get a BLI 4-8-4 to navigate without too much issues a 20" curve that was laid properly. Running through the forsaken cruved Walthers turnout was another thing though...
-No more crossings for me... Seeing trains wobble over them is aesthetically unpleasing. Not for me.
-No straight tracks parallel... already talked about that point, but it's never back to repeat again and again. The goal is to see you trains under their best angle and having them on curves or diagonals is much more impressed and visually pleasing.
-Never use turnouts with hinged points. They are electrical nightmare and even if you solder jumper wires, they are still crap. I'm starting to see the virtue of using handlaid turnouts. As for Walthers and Shinohara turnouts, I used to hate them... now I hate them with a passion. Not for me!
I already started working on the new layout. It will reuse a lot of old plastic structures I've been restoring and Peco code 83 #6 unifrog turnouts with solid rail points. The concept will be based of ATSF in the early 1950s, loosely inspired by Raton Pass, with big steamers and classic diesels. I had some fun finalizing some details using Windows Copilot and it was surprisingly helpful. Sure, it doesn't design for you, but it's quite excellent to sift through old forums and historical societies. I felt is was a neat sounding board to test ideas and refine them. It's also a practical way to generate consists and switching lists for a simple operating scheme. A word of caution, I felt it was much less reliable when trying it on Monk. Copilot was clearly regurgitating information from Hedley Junction in a garbled way. ATSF being far more documented, the information was much more reliable and it shown.
More about that project in another post, but I'm quite fascinated at the idea of modelling something I never did.