Sunday, August 16, 2015
Donohue's Steel Warehouse - Part 1
The steel warehouse is now in building phase. The structure was built with cardboard and Walthers modular sloped roof kits. I followed the prototype as much as I could but I had to reduce the depth from half. However, the lenght and details are correct.
It was a easy building to put together, only requiring about 4 hours. I only need to paint the it and it will be ready to put on the layout.
Donohue's Woodchip Unloader - Part 1
To complete Donohue's scene as soon as possible, I started building the missing industrial structures. The first one is the woodchip unloader, a very generic and simple steel structure.
I built it using thick cardboark and corrugated cardboard. Buildings with large openings like this one are always a challenge because they lack strong internal bracing and can warp easily. It happened, but I have a way to fight back when I'll put the structure on the layout.
Since the building is wide open, I decided to add some structural members to give it some details. Trusses are made out of cardboard while the vertical columns are Rix highway overpass steel girder cut in half. They will be painted baby blue like the prototype in Clermont.
I also started to weather the structure. I think Krylon camouflage beige is an excellent base to represent concrete. Plain grey doesn't do the job. And you can lighten the beige with various washes if you think it's too dark.
The hardest part will be to scratchuilt the intricate steel structure outside the building. It is fairly complex with staircase. I'll probably take some artistic license on this one!
Saturday, August 15, 2015
Updated Track Plan
Here's the updated track plan with peninsula and Dominion Textile recent modifications. Domtex's warehouse was enlarged to serve three 50ft boxcars instead of two according to a suggestion by Jérôme.
I also updated Donohue unloading area to reflect our actual operation practices. So far, the warehouse and woodchip unloader are built. Another warehouse and a dilapited shed are to be built as soon as possible.
I also updated Donohue unloading area to reflect our actual operation practices. So far, the warehouse and woodchip unloader are built. Another warehouse and a dilapited shed are to be built as soon as possible.
Friday, August 14, 2015
The First Idea Is The Good One
As we move
forward toward completing Charlevoix trackage while reshaping the peninsula,
the time has come to confront some initial concepts with reality. Yes, scene composition is one of the most tricky thing out there. Most of the time, we think a 100% faithful to the original prototype scene will is the best way to get 100% of the locale flavour. So false! In that respect, browsing through Troels Kirk's amazing On3 Coast Line RailRoad layout was a real eye opener. What he does is heavily proto-freelanced, many things would make the most discerning modeller suspicious and still, the results is amazing because extra care is taken to insure scene composition is coherent.
The funny
thing is that a year and half ago, it was redefining the exact same area that
sparked the brought idea to model more faithfully Murray Bay Subdivision, which
I consider was an excellent move forward in term of quality and coherence, but
also from an operation standpoint. I’m always surprised to see Jérôme operate
the layout at every meeting. He will build a train at Donohue then work on the layout
or repair some cars and locomotives. Later, he come back to the layout and
switches a few industries. That speaks for itself, the layout concept works
fine and FITS our needs.
![]() |
| Original Concept |
The idea to
model Murray Bay Sub came as I was building a generic industry mock up in a
corner. A few minutes later, the heteroclite parts and buildings came out as a
coherent and visually interesting
turn-of-the-century industrial complex reminiscent of Dominion Textile
plant at Montmorency Falls.
As the
layout design progress, I decided to reproduce the plant more faithfully. With
pictures and old maps, I recreated a more prototypical plant. To be exact, I
ended up with a very long plain brick wall along the wall. No more was the
fancy L-shaped original fantasy factory that initiated the idea. But as the
concept was closer to the prototype, it was becoming drab and without personality.
To be honest, nobody who have visual memories of that iconic plant could
recognize the model prototype!
![]() |
| Original Concept |
In fact,
Dominion Textile was known for its particular architectural features that put
it apart from other similar complex. All those features could only be seen from
the roadside, not the track side. It included highly decorative Italianate staircases,
many elevator towers, a detached office building, small clapboard directors’
houses and a huge boiler house.
![]() |
| Original Concept |
My original
idea had all those features, making it an instantly recognizable building even
if quite far from the geographic reality. The new concept lacks every one of
them! Worst, the relation with the topographic landscape is clumsy and
unbelievable. I prefer my original concept idea which structured coherent topographic
transitions from mountains and the powerhouse ruins blending with the mill and
merging into the plain until reaching the passenger station hiding the tunnel
behind the furnace.
![]() |
| Second concept: poor use of 3D space |
Also, by
building a long building with many car spots, I was under the impression it
would give more operation opportunities. In fact, it doesn’t. To be honest,
Dominion Textile was on the verge of dying by 1985. Only raw materials came
from the rail, all finished goods were trucked. Rail traffic was regular, but
not very high. It means, only the cotton warehouse is required on the layout.
So here I
am being puzzled how an unprototypical mockup is closer to reality than a
servile exact copy! I remember when Trevor Marshall gave some thoughts about rethinkingis St. Williams scene to be closer to the real thing. Sure, the prototype has
some very interesting features, but as Trevor explained, it would be hard to
reproduce it at full scale. His actual setting is quite creative, but it is
coherent, works well and have all the characteristic features needed to make it
a believable part of Port Rowan area. I come to the same conclusion with
Dominion Textile. The best concept is far from reality, but it is the one that
creates the most believable scenic vignette for the layout. When you analyse my
first concept, you find out only 1/6th of the structure is modelled. But
the scene composition makes you believe there's much more behind the
facades than seen from the track.
I prefer an incorrect scene that screams M-O-N-T-M-O-R-E-N-C-Y than a correct generic and boring scene. Also, as you can see, the “incorrect” concept better uses the ingrate benchwork shape and creates a realistic illusion of depth. Flat structures on walsl will always have serious limitations, mainly their inaptitude to compose scenes with depth.
Lesson of
the day? I should have listened to my late maternal grandmother’s favourite saying:
“The first idea is always the good one.”
Tuesday, August 11, 2015
Half Year Assessment
I recently stumbled upon my “Goals for 2019” blog entry and decided to
do a follow up to see if I strayed from my original objectives.
- Install working grade crossing signals in Villeneuve
It didn’t happen. This is mainly because we are still debating about
which detection system to implement. We are also unsure about which signal
brand to use and Walthers 60s cantilevered signals were out of stock back then.
I’d say this isn’t a priority right now.
- Complete scenery in some area (more likely to be Brique Citadelle)
Far to be complete, but we did a decent job at adding scenery in
Maizerets. Unfortunately, the early spring leafless trees concept didn’t work
that well and photo backdrop in Maizerets is far to be exceeding our
expectation. There’s talk about moving the season later in May when trees have
leaves. Leaves are better at hiding seams and perspective problem than leafless
ones. Also, avenue D’Estimauville backdrop isn’t easy to tackle. It’s hard to
get a good road perspective.working when vegetation is scarce. I’ll have to
rethink this area. By the way, no scenery work occurred at Brique Citadelle.
- Build railcar drawers to store cars and enable us to stage trains
Louis-Marie did an outstanding job. The storage cabinet is first class
and does a terrific job at storing and sorting cars and locomotives between
operation sessions.
- Paint and detail a set of kitbashed Atlas RS18 in CN scheme
Nothing really happened. Two Atlas locos are now DCC-equipped with sound.
The main reason was that I couldn’t find intercooler grill parts. I tried
casting them myself but it was an utter failure. Finally, I found out Chris
Mears made 3D parts available on Shapeways. I ordered them so the project can
go forward. Maybe I’ll build a third RS18, I have enough Atlas model to do so.
Models will be painted in the old Wet Noodle scheme.
- Kitbash several 40ft roofless boxcars into old CN woodchip gondolas
This is probably
my most successful goal of the year. I kitbashed 10 boxcars, painted and
weathered them. Earlier, I complained about the lack of information, but George
Dutka came to the rescue with impressive pictures from the past to work with.
It was a fun project that proved me it was possible to do many cars at once and
get them done at a fast pace. They are now a staple during layout operation.
Only my 3D printed woodchip gondola needs to be completed.
We also did
unexpected stuff including enlarging the peninsula. Finally, a lot of
kitbashing, painting and weathering brought many unexpected cars to the layout.
If there
was a single goal to reach for 2015’s second half, it would be to move forward
with Donohue and add some scenery there.
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