Sunday, September 6, 2015

CN 40ft Insulated Boxcar - Part 3


While railfanning yesterday, I stopped by a hobby shop. Looking at car's price, I wasn't surprised at all that nothing could be acquired under 30$. I made me think I was probably doing the right thing in upgrading my old rolling stock to better standard.
 This time, we improve a Concor car and it will be the last insulated boxcar required on the layout.. In fact, the Concor boxcar is almost spot on the prototype and would be easy to upgrade to my new standard.


First, I marked where the sill had to be cut to fit the prototype.


Using an X-Acto and a jeweller file, I quickly made the sill looks correct. Concor plastic is however a little bit brittle.


Roofwalk holes were filled using the roofwalk's pin inserter from the bottom and glued in place. A quick way to reuse discarded material. When dry, I cut them down to fit the roof panel motif.


I then removed the grabirons and ladders. I'll replace them with Tichy parts. I didn't bother removing the car end's ladder. This is a painful process that doesn't look very good and have minimal influence on a car. I try to put my effort on more important things! I also removed the wrong Maple Leaf logo by wetting it with Solvaset and gently scrapping the lettering. Not perfect, but a new maple leaf logo will cover the spot. Anyway, back in the early 1980s, those surviving old scheme cars were beaten and almost illisible!


Here the car brake end with new ladder, some details, a Kadee brakewheel, a Kadee side roofwalk and  Tichy steel running board.



Here's the result of a few hours of work. Next time, I'll paint the new parts, add a scratchbuilt heater under the door and add missing decals.



Friday, September 4, 2015

Murray Bay Story



As track laying is nearing completion and informal operation sessions are hold regularly, I feel it’s time to survey the entire layout as it stands after the rebuilding process start more than a year and half ago. Actually, the trackage reflects what was envisioned back then and I’m glad Jérôme can now confidently say lower track density doesn’t mean less fun. As he observed last session, you’re better off with only one realistically longer siding than 3 short sidings.

D’Estimauville (MP 1.2)

D’Estimauville is where trains are staged before operation sessions and where they disappear at the end of the day. It is made of a very long two-ended siding that folds around itself as a returning loop. As far as operation is concerned, I observed the returning loop is seldom used. The only time it is handy is when you need a third track to build up a train and do some switching moves. I don’t know if it will survive, but it could be replaced with a stub-ended siding and it would be even better. By the way, that’s exactly how the prototype worked back then. On a positive note, the sweeping broad curved and bridge scene worked far better than expected.

Track exit hidden staging

D'Estimauville Avenue crossing

Villeneuve (MP 4.4)

This is probably the larger industrial district on the layout. The entire scene is more than 20 feet long and very little compression was used thus the tracks are quite prototypical. Operations at the cement plant are numerous and varied: bulk cement, bagged cement, gypsum, coal and machinery. Each needs special procedure: shoving many cement cars, individually unloading coal and gypsum hoppers, spotting boxcars and flat cars and managing the small yard. The plant is so huge you can’t handle all the traffic in one train, which helps to ensure variety. With its 17 feet long siding and large traffic, this is the only place you can run long and heavy trains similar to the prototype. A 20-car train bound to Villeneuve is not a rare occurrence and push the locomotives to their limit (each car weight about 8 to 10 oz.).

 
West end of Villeneuve


Ciment St-Laurent cement plant in Villeneuve

East end of Villeneuve, cement warehouse and Sous-bois Street crossing.

Montmorency Falls (MP 5.6)

Montmorency is home to the oldest and original customer on the line: Dominion Textile plant. The place used to be a busy industrial district full of track, locomotive facilities and a wye, but CN takeover and early 1980s economic slump in Canada due to modification in import tariff is slowly killing the plant. The area smells like decay with the decrepit turn-of-the-century brick plant, abandoned passenger station and powerhouse ruins. The low volume car traffic no longer command a special switcher to switch the plant and it is only an occasional stop when the train returns from Clermont to drop a few U.S. cotton boxcars and spot a sporadic chemical tank car.

Montmorency Falls abandonned station

Dominion Textile plan. The power house ruins will be at left

Charlevoix (MP 38.6)

The peninsula represents the scenic area along St. Lawrence River. Just like the prototype, the track follows the capricious topography which command successive and treacherous sharp S-curves. This harsh landscape induce a lot of stress on trains both real and model thus running speed are far slower. Don’t underestimate the effort a locomotive needs to pull a heavy train around Cap-Brûlé because it has nothing to do with Villeneuve flatlands. Charlevoix is also the only part of the layout where scenery reaches any significant level of completion.

Entering Charlevoix "Les Caps" area
 
Sault-au-Cochon, a small but infamous fishing and hunting spot (MP 40.8)
A sharp curve around Cap-Brûlé
The mighty Cap-Brûlé and Clermont's west switch


Clermont (MP 92.1)

Clermont is a typical backwood industrial boom town that developed in the early 20th century when a paper mill was built in the middle of a pre-existing rural community called Nairn Falls. It is the line terminal and home to various large and small shippers. Most traffic handled is related to farming, high tension cable, wood products, cement and gas. In real life, Clermont’s trackage is quite large and diversified. However, we had to reduce that to the minimum. On the layout, Clermont is nothing more than a relatively short two-end siding (eleven 50ft cars) and a team track. It works as a storage yard for the nearby paper mill as per prototype. Another prototypical feature that was kept is the yard S-curve profile which makes for interesting vista of trains.


Clermont's diminutive yard with the team track
Clermont's east end, the village and Malbaie River bridge to Donohue


Donohue

End of steel. Donohue is a large paper mill built upon Nairn Falls hydroelectric power which is accessible over a railway bridge crossing Malbaie River. This is the second most important customer on the line and the sole reason the subdivision is still economically viable. The plant was enlarged and modernized during the early 70s and provides newsprint to the famous New York Times. The mill scene occupies a 12 feet L-shaped shelf and follows the prototype trackage as close as possible even if some compression was used. Traffic handled includes woodchip, newsprint, chemicals and kaolin clay slurry. Switching the plant is labor intensive and needs good organization sense. For this reason, just like the prototype, Donohue does this tedious work itself and blocks the train for CN. From a scenery standpoint, Clermont got lots of attention as this is the only place on the layout to harbour custom-built structures. The bridge scene is quite an interesting vista and works quite well to separate scenes and different operation types. A large photo backdrop of the actual mill will soon be installed there.

Malbaie River bridge and Donohue's newsprint warehouse

Donohue plant and chemicals unloading area

Donohue's woodchip unloading facilities and end of steel

Conclusion

All in all, Hedley Junction reached a point where I can affirm it offer a condensed but realistic vision of a typical Eastern Canada rural subdivision in the 70s-80s. There’s a good balance between large and active customers and dwindling industries. Traffic is still strong, relatively varied and many trains are needed to run the subdivision each day. What you can find on a mid-1975 CN timetable was effectively translated directly on the layout and that’s a plus.
From an operation standpoint, the layout is quite a success. We didn’t hold an official session yet, but at every meeting, some switching takes place between times spent building the layout. To me, it means we reached our goal. Even incomplete, it is possible to operate a specific industry, which is great to keep interest up. I can also say that the project motivated me enough to build, kitbash and weather lots of cars and locomotives. Having realistic operations is a good way to push yourself bringing your rolling stock to the upper level.

Finally, the most important thing is that we enjoy building the project. Since we changed and limited our scope, the project progressed steadily. The trick is simple: chew something you can swallow. There are hundreds of layouts you can dream of, but very little you can successfully model. Hedley Junction proved you can go small with medium space available and double your fun. We learned to appreciate that over the last year and half and I’d bet the three of us would never go back to what we used to do. Our layout isn’t the largest out there, it doesn’t have all the prototype features, but it got the basics well and it can support a strong main line freight traffic, local switcher and industrial switching in a somewhat achievable scale. In no way this is small time railroading.

Finally, the thing that strikes us since a few months is how flawless motive power and rolling stock is required to have fun while operating. We still have to address this. Getting the best out of a locomotive is the biggest challenge (including track wiring and cleaning) we ever faced. So much, it is probably the most effective way to keep a small but reliable pool of locomotives. We are still working on that and only a handful of engines are going to be upgraded for top performance.

Wednesday, September 2, 2015

CN 40ft Insulated Boxcar - Part 2


After a short discussion with fellow modellers about the heater box and new prototype pictures shared, I was able to refine the boxcar details.  I modified the heater box and installed it further back. New steel straps were made and this time, correctly secured on the car underframe and not the floor.

It's more closer to prototype and thus I felt it was ready to receive a generous coat of boxcar brown paint.


I'm a little bit nervous about using dry transfer on such a large scale (wet noodle logo). Hope it will turn out well. Seems I'll have to read a little bit about that before trying it out on the model.

Tuesday, September 1, 2015

CN 40ft Insulated Boxcar - Part 1

Top (Concor insulated boxcar), bottom (Front Range plug door boxcar)

A few weeks ago, a fellow ontarian modeller kindly sent me a set of old CDS dry tranfer made to letter a CN 40ft insulated boxcar. Since 40ft boxcars were still a common sight in the early 80s, I decided to give it a try.



A search in our old rolling stock boxes quickly resulted in two suitable models. The first one is a CNR insulated boxcar made by Concor. After looking at several prototype pictures, I came to the conclusion I could rework a few details here and there and salvage the "Maple Leaf" old lettering.



Later, I found out another plug door boxcar made by Front Range Products. With separe details, this car looks quite nice and the overall appearance is quite close to what CN used back then. This one will be relettered with the CN Wet Noodle scheme.



The first thing I had to do was to rework the underframe. The car rode too high on its trucks and the assembly was far from great. I've found out many people complaining about such issues with Front Range Products cars. No big deal.



The second modification was to remove the movable doors. The system FRP used to make them working was unrealistic and flimsy. I decided to enlarge the door opening and glue the door directly flush with the car sides just like the prototype.



Next steps involved replacing many details parts including new Tichy grabirons, A-Line metal stirrup steps, Kadee brakewheel and new styrene tackboards to fit prototype pictures.



Finally, I made a heater unit under the car using various bits of styrene.



The car is now getting a nice coat of brown primer before receiving it's final coat of boxcar brown.

Sunday, August 30, 2015

Clermont: How You've Changed!



We layed track in Clermont yesterday using the new Shinohara 24"/20" radius curved turnout which end up to be a 24"/16.5" radius turnout in reality. Another reason why I don't have a lot of fondness toward Walthers. What's the point in not labelling products correctly? You'll see the west side of the siding is quite sharp. It's gonna be a restricted area to some material. I'm seriously thinking to commission a custom turnout with a 24"/21" radius to make this spot looks better and run better. But for the moment, it should do the work for a while. If you have recommandation about people building custom turnouts à la FastTrack, let me now.


The new siding can hold eleven 50ft cars which is one more than previously thought. Since we still use a few 40ft boxcars here and there, it means a 10 car trains with a caboose and 2 locos can be spotted there without problem. Exactly what we wanted.


The siding is installed on N scale cork to make it lower than the main track, like the prototype. For some reasons, it doesn't show well on camera. The new team track is lower and nailed directly on the benchwork.


The east curve toward the bridge is very broad and should work well to switch car. On the other hand, the west side is quite sharp at 24" and 22" radius. That a compromise I have to live with. Space is at premium and rebuilding the benchwork wouldn't have giving enough benefits to be worth doing. Anyway, this area will be "hidden" by the rock cut through the steep Cap-Brûlé cliff.



We tentatively spotted the old rotting boxcar at Clermont's west end. It's not definitive, but it gives a good idea. If we keep this setting, a speeder shed will be added.




Clermont's team track is also longer than first designed. Instead of 3 feet, it is now 5 feet long, which is far better. We will be able to store some MoW rolling stock while spotting cars.



Generally speaking, I'm quite satisfied with the scene. It looks broader than though and there's a good visual separation between scenes because of the severe S-curve. Scenery will be minimalist with one or two houses on the hill, a street and a dirt parking lot along the team track.