When I
wrote the last article about grass, I couldn’t predict it would be once again true.
Since Louis-Marie wasn’t there to assemble the cement plant, scenery was once
again my main concern and I turned my attention to Village Montmorency, that
small neighborhood nestled between D’Estimauville Car Shop and the plant. The apartment
buildings there have been kitbashed years ago, but I never completed the any
work on them nor their surroundings. Now, things can change.
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Cardboard sidewalks are always fun to build |
The big positive
thing to talk about this scene is the fact the fiberboard base is movable. We
designed it that way back in the days knowing that applying scenery in such a hard-to-reach
corner of the room would be a real nightmare. As a module, it’s much easier to
apply scenery, build roads and fences directly on the workbench while sitting.
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A light coat of spackle to smooth the road surface |
While our
work session was quite short due to visitors, I was able to model sidewalks,
cutters and apply a light coat of spackle on the asphalt road. I still have a few
ground details to add such as garage entrances and parking lots, but it was so
fast to create scenery in such a way that I will probably reuse that module
approach with Monk Subdivision. Chris Mears has been exploring that for a while
with his The Shove module and it seems to be indeed a very practical way to
approach scenery, particularly on cramp areas or when you try to mock up scenic
elements you aren’t 100% sure. Anyway, I’m quite excited at the idea of
modelling Montmorency Village and hope to see it come to fruition during the
next few months. Also, since most details are hard to see from normal viewing
angles, I’m thinking about using some modelling shortcuts to make it faster.
Once again, textures and colors will be the most important aspect of it. Don’t expect
manholes or small details like that. It will be a more impressionistic work…
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