Modelling 3D architecture is one thing, but creating solids that will print correctly is another thing. When I ventured into this project, I certainly didn't know the subtle differences between both type of 3D models. In my mind, 3D was 3D. But STL files and 3D printer were quick to teach me otherwise.
It’s not my
goal to detail all the problems I encounter, but it was a good occasion to
learn about my own ignorance on the subject. I also came to appreciate how 3D
modelling isn’t that different from scratchbuilding. Basically, it’s the same
process of looking at something, trying to figure out how it is made and then
proceeding to create complex assemblies using basic shapes.
Another
pitfall for a while was my use of SketchUp. This free software is well-known
for its ease of use, but we dealing with solids, it can be tricky. I quickly
found out it wasn’t wise to draw to HO scale. The software has a hard time
dealing with very small complex shapes. Thus, it is required to work on a
larger scale (let’s say 10 times 1:87) to ensure a trouble free experience. I
also had to learn using software extensions that made some process easier.
Had I known
all that from the start, my life you have been easier and I suspect design time
would have been decreased by a fact 4. But you’ve got to start somewhere anyway
and I feel this project was simple enough to be tackled yet providing
substantial challenges to improve my skills.
With that
said, I hope to get some printed parts in my hand by the end of May as
promised.
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