A few weeks
ago, Jérôme organized an impromptu slide show depicting our early efforts at
operation-oriented layout planning back in 2006 when our club was founded. We
all had in mind the absolutely atrocious mess that was that layout in its final
years, but it was quite interesting to see it in its first iteration, before the
“I Want It All” had yet to take root. Funnily enough, this first concept was
quite sound and in fact promising though our lack of experience meant we never
exploited its inherent qualities, rather spreading its defects in the worst
directions possible leading to a certain death by asphyxiation. If you don't mind, we will perfom a post-mortem analysis to understand what went wrong and how it have been made better...
This layout
was based on Quebec City Harbour in the transition era, specifically the Bassin
Louise area and the large grain elevator there. Back then, I was doing a lot of
researches for my architecture classes and discovered many maps depicting the
track arrangement of days. The place had a lot of charm and could easily
translate into a coherent layout.
From the
start, our attempt was plagued by poor design criterion due to space
limitation, but mainly caused by lack of knowledge. Like any beginners,
snap-switches and 18” radius curves became our standard, thinking we could cram
more interesting tracks on less space. It was a mistake but honestly, it didn’t
cripple the layout. Using real #4 or even #5 from Atlas code 100 Customline
products would have made operation smoother indeed and later on, we used a few of them as
we learned the difference in geometry.
The other
major limitation was DCC. From the start, we wanted two operators with
dedicated and independent tracks. As you can already imagine, it forced us to
double tracks were only one existed on the prototype. Is wasn’t that much of a
bad move if it had been done with more insight, but we ended up with a “cool”
and overbuilt row of crossovers and diamonds. It worked fine, but it did take
up a lot of space that could have been saved for larger turnouts and radius.
Another
problem was our lack of understanding about railway operations. For some
reason, what were stub-ended sidings on the prototype became a mess of
runarounds. I can’t recall exactly our train of thoughts, but it seems we
overbuild many sidings, failing to see how a railway generally tries to make
the most out of less. It shortened sidings a lot while forcing contrived track
geometry once again.
A corollary
of this stance was the over-reliance of switchbacks to the point I can no
longer stand to see that track arrangement on others layout. As I previously
mentioned, our sidings were poorly designed and to compensate the lack of
storage capacity, we used switchback almost everywhere to add tracks in empty
spaces that couldn’t be reached otherwise. It made our lives much more
complicated than required while adding an extra layer of frustration.
Our lack of
knowledge and experience led us to think our frustration with the layout was
due to a lack of points of interest – a common mistake among model railroaders
and happily encouraged by manufacturers and the press for obvious reasons. Here
and there, every empty lot became a railway mess, scuttling every good point
the layout had. That was our pitfall, we knew something was wrong, but we
couldn’t identify the root cause correctly… and that’s a shame. In fact, that
layout wasn’t bad. We recall really interesting operating evenings in the early
days of construction. The original concept of CN and CP operating a marine
terminal and interchanging cars was a sound one and Bassin Louise was indeed a
great design for an island layout. The proof is I recently redesigned that
layout early this year as an around-the-walls layout. It does work well and I
believe would make a compelling challenge to operate.
So, the
real question is what could have we done to make the layout if we had known
better? Here are a few things I would have done if given a second chance:
First, I
would have converted our 5 locomotives to DCC. It certainly would have cost us
quite a bit from the start, but this technology would have made track
duplication irrelevant, thus saving money and space wasted by extra turnouts.
Second, by
removing trackage due to DCC, we would have gained a lot of space for better
turnouts. Peco Streamline code 100 turnouts or their code 83 equivalent would
have offered better performance and less derailment. It also means siding
capacity would have grown sensibly.
Third,
redesigning two-ended siding to stubs and getting rid of useless switchbacks
would have again saved a lot of track and space while improving capacity.
Fourth,
adding staging cassettes for incoming trains would have made operation easier
and given it a goal. The connection with the outside world was always a big
issue and we failed in addressing it back then.
And fifth,
implementing car spots. Simple isn’t it, but back then, we simply shoved a lot
of car on a siding, unaware of classification and spotting, then called it a
day. Working at trainset speed, you can understand why we felt the layout
lacked interest and started to add more tracks. Such a simple thing would have
made us aware the solution wasn’t about adding “stuff” but rather about
“understanding” how things are used.
At this
point, I still believe Bassin Louise was a nice prototype and a good one for a
club. Probably better than many other harbour prototype. Though never fully
build and without an inch of scenery, it was a very immersive layout. Operating
from the inside meant you were actually surrounded by train all around you,
which made operation evenings quite magical in some way. I do have some bits of
nostalgia left for that layout. If I had a chance to revisit this concept, I
would definitely give it a try, finding ways to make it simpler and less
contrived.