September
2015 has been an incredible month for Hedley-Junction. Lots of work has been
accomplished: many new cars were kitbashed and are now in revenue service, a
backdrop was installed in Clermont, the track conversion to code 83 is done, our RS18 project resumed and many operational aspects of the layout
are now addressed (including timetable).
Meanwhile,
prototypical information unknown before (mainly pictures) helped us to redefine
some key elements. You’ve seen us struggle with the true scenic identity of
Clermont-La Malbaie area since almost two years now. It was the same for
Montmorency. At this point, the layout is reaching a maturity we couldn’t
foresee clearly. More relaxed and enlarged scenes stiched together, long
mainline run, subtle panoramas and realistically sized industries paid off. So
far, many diminutive scenes are turning out into amazing railfan spots. The
fact you can place your camera in any location and get a great shot came as a
total surprise to me.
I often
stressed out how restraining oneself and not trying to overreach is the key to
a successful home layout. It doesn’t mean to think “mediocre” and make
ridiculous compromises. No, it only means to strike for a few elements that truly
make a railroad works. In our case, we streamlined the number of visible
industries to 3 (you read 3, that’s right!). Murray Bay Subdivision served
almost 20 interesting industries but in fact, back then, 3 were the bread and
butter of the line: cement, paper and textile. All other traffics were marginal
and we decided a simple team track would suffice to represent them all. All in
all, when a regular train is 80% newsprint-related, it should deserved the same
relative importance on the layout.
If this
layout was a regular 12 feet x 10 feet around the wall, most people would think
that’s a neat idea. But our layout is far bigger and roughly 16” x 30”… with no
means for continuous running. Yes! So large and only 3 industries! But note my
words, none of them was compromised: Ciment St-Laurent plant follows carefully
the prototype and can handle exactly the same number of cars, Donohue isn’t as
large as the real thing, but all the main trackage is exactly laid per
prototype and the backdrop shows the mill complex almost in its entirety.
Finally, Dominion Textile is a little bit more problematic, but the new layout
arrangement only shows a part of the plant instead of compressing it
unrealistically… and rail traffic has same volume as the prototype of that era.
Now, time
to answer the big question. Do we have fun operating? Yes… and there’s more
variety than one can think of. Change the number of cars in a train or skip a
customer and you get a totally different game. Better, you feel your train is
truly going somewhere, reaching the end of the line with no means to loop
around. You want to go back? Then take time to reverse your train. Now, add
some prototypical operation procedures and you’ll find yourself enough
submerged in railroading you’ll forget the mainline is quite short for a 92
miles long subdivision.
As a matter of fact, doing less, but doing better is an incredible motivation factor to me and fellow club members. We are lucky when we can gather together once per week. We simply don’t have the time to start building an empire. Jérôme often said the goal was to “run trains in a prototypical manner”. And now, I think we should extend that basic and sound philosophy to layout building: do like the prototype. It means to do only what you can manage to do and that will bring a profit. As dedicated as I am to this hobby, I can’t do everything. Having only a handful of scenes to build makes it less stressful. In fact, since I focussed my energies on a smaller project, my modelling output truly exploded: buildings, scenes, cars, locomotives, etc… And I don’t feel crushed by deadlines anymore because the layout is fine and running. I’m just adding icing on an already delicious cake.
Just a few
years ago, we used to stall and get easily side-tracked. It would occasionally
end up in slump and loss of interest… But since we focussed on some relevant
aspect of our prototype, it doesn’t happen anymore. Why? I answered it earlier:
one reason among others is that with fewer key scenes, even if you work part
time on each of them, they evolve quickly. Nobody wins a war by fighting on too
many fronts.
But it took
a lot of time to see things from this particular way. I’m a perfectionist,
which means I’m my worst enemy. I’m not alone in that boat and I have seen more
than a talented modeller failed because he was crushed by his own unrealistic
ambition. Three people thought me the way by their interesting way to deal with
model railroading.
The first
one was Lance Mindheim and his East Rail layout. I was captivated how he could
achieve great realism and prototypicalness with such a small track plan. It was
hard to digest the lesson learned and it resulted in the first version of
Hedley-Junction depicting a yard and an industrial park. It took me a long time
to finally understand the biggest lesson from his work was that “silence” zones
were no railroading activities occur are fundamental to any scene planning. If
you forget to leave a large amount of place without a specific purpose, you
miss the point of a traveling train crossing a specific territory. We naturally
hate void, but it is the first thing that must be planned on a layout. Void
makes a layout great…
The second
one was Trevor Marshall who proved definitely that going smaller was being
mediocre or diminutive. His S scale Port Rowan layout is a living testimony that
“less is more”. Trevor built only two locations and the number of industries is
so limited one can wonder how he still finds interest in it after so many year.
He can achieve that because everything he build or does have a global meaning
to the world he created. What could be seen as gimmicks on larger layout find
their true purpose: operating station signals, operating derail, etc. Trevor’s lessons are similar to those of Lance
Mindheim, but if I could sum up what I truly learned from him was humility and
restrain. His relaxed yet dedicated approach to the hobby lifted up a lot of
pressure I put on my shoulder by setting irrealistic goals. With Trevor, I
learn to focus my energies on what’s essential. His influence was fundamental
when I decided to design Murray Bay Subdivision.
The last
big influence was Mike Confalone. One could argue that he’s completely in
opposition with Lance and Trevor’s philosophy since he built a large and
complex basement filling layout. He himself stated clearly he was dissatisfied with
small branchline operation. But if you truly analyse his work and modus
operandi, he’s in the same league… Mike’s layout is mainly made out of cleverly
organized void; track lost in vast expanse of space. If you analyse independently
each branchline he modelled, you’ll find out they have about the same track density/location
than Port Rowan. He only created a net of several “small achievable layouts” to
build up a large network. And that’s where Mike’s big lesson lies: he
reconciles Lance and Trevor’s lesson of humility with big time railroading. In
no way that is mediocre.
In the end,
the three of them never tried to overreach, but only focussed their energies on
what was relevant to operating a railroad in a specific location. Not only it
brought them fun operation sessions, but they were able to achieve striking visual
results because they didn’t spill the beans on too many things. At the same
time, their layout acts as “spaces”, “locations”, “geographic areas” crossed
and served by a railroad and not the contrary. It’s why they work from an
artistic and operation stand points.
Learning
what matters in this world is a never ending process. The proof, our layout is
constantly evolving. There’s no recipe for everyone and there’s many way to
learn these essential lessons. However, I think being humble enough to
recognize what drives our interest in trains is crucial. Too often, we mix up “interesting”
things with what we truly like. That made me visits almost every railroading
era from the late 1890s to the 2000s. “I want it all”, that was the mantra. In
my case, it took me almost 7 years to understand that my first and most durable
train impression was seeing a consist of CN zebra-painted boxy 4-axle
locomotives pulling a string of brown wet noodle-painted boxcars followed by a
Pointe St. Charles caboose.
As a kid,
all my modelling efforts were ruled by this need to have that train run in my
miniature world. Until recently, I thought it would be impossible, I thought “space”
was THE “problem”. Space ain’t the problem, we are the problem. Once you clear
your mind and recognize what matters, the answer is clear and you wonder how
you couldn’t see it all this time. And be sure of want thing… ditch your WANT
list and think about HOW you’d like thing to run. The first one comes
naturally, the second isn’t intuitive and should be where your efforts go...
then you’ll see that what you WANT will find its way without compromise into
the grand scheme and be totally zen by dropping that misleading chimera.
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