Sometimes,
I just try to find myself good excuses for not doing certain parts of the
layout. I find them interesting subjects, but don’t find them interesting to
model. Such is the case with Montmorency and the pitiful state of that area
tells a long story about my lack of interest – as an active modeller – in doing
it. It happened a few times in other areas, particularly what is now Clermont
and I certainly don’t what to see the project stall because of a perceived
hindrance.
At this
point, while most modellers ask themselves about what they can add to their
layout, I’m one of these weird ones asking what can be removed, particularly in
the case of hindrances. Since 2014, I’ve been working with that mindset to weed
out the project of unnecessary elements. And now I’m facing another uninspiring
challenge…
I certainly
would love to model the entire subdivision and full scale industries, but I
just can’t and will never have the time or resources. I’m not betting on my
retirement to “model more” when in fact we know the future is such an uncertain
thing.
As I said,
over the year, there are parts of a layout that always bug you. They slow down
the progression, are made of compromise and often are huge obstacles to other
parts that could be done. The recent work on Clermont during the last months
proved me one thing: when it’s time to make scenery, I can be quite fast. All
the stuff you witnessed took about 4 evenings to do!
But a
recent discussion with Simon Dunkley about the Tring Subdivision track plan put
forward the linear nature of railways and the vast spatial separation existing
between locations. And since there is nothing new under the sun, I took a good look
at my original track plan for the Murray Bay subdivision including the
peninsula which was drawn back in February 2011. I was surprised at my boldness
back then to propose an entire area (where Montmorency now stands) absolutely
devoid of any industry. I certainly felt the need to cram the area with an
unnecessary passing track, but otherwise clearly understood this U-shaped area
should be treated as one single coherent vista. Needless to say that track plan
met stiff opposition from the club back then and we tried to find a “purpose”
to this empty scene. Subconsciously, it seems we couldn’t get over the idea
that an empty scene is a wasted scene…
Less clutter, more immersion. |
Now, fast
forward to 2017. I look at that scene which crushes my will to work on it. It’s probably the 5 or 6 redesign here! OK,
the real Montmorency Falls location is a terrific place for railroading in real
life, but one absolutely impossible to model correctly. The plant is huge, you
have an 87 meter high dramatic waterfall, steep cliffs, a 4-span steel bridge
and an impressive power plant set of ruins… plus a station and many others…All
that is cool and great. But it would need an entire shed and a 8 feet deep
shelf to start to convey any impression of the place. Whatever I do seems to be
a miserable caricature of the real place. It’s easy to put a sign saying
“Montmorency”, but I certainly don’t get the feeling it is Montmorency. I’ve
known the place for more than 3 decades.
On the
other hand, I have this nice peninsula depicting a railway finding its way
around treacherous capes and cliffs. The scene is about 8 feet long when it
should represent about 40 miles… Each time I’m standing in the aisle, I can see
the scene expanding up to Montmorency, giving us the impression our train is
traveling a cove somewhere in Charlevoix.
I know one
thing: both scenes could work but Montmorency will require an impressive amount
of details, the kind of details that require a lot of careful attention and
sustained efforts. These aren’t the condition within which our club works. At
one evening meeting per week at best, you can’t start to tackle that kind of
challenge and expect great results before the end of the decade. Meanwhile,
building nice mountainous scenery is something within our range. We are
efficient at that and our techniques are getting better each time. Expanding the Charlevoix scene would be hard
to do and would make for an impressive landscape. I can already imagine trains
running with such a dramatic backdrop.
In regard
to operation, this is another thing. Jérôme argues that switching Dominion
Textile is a good way to slow the train so you don’t reach Clermont in a matter
of just a few seconds. I certainly won’t say he’s wrong. Is point is valid and
makes a lot of sense. I certainly agree with that! So what can we do… Could a
single mainline in the middle of nowhere can impact the layout operation? Well, I think no.
Here’s my
reasoning. First, Dominion Textile is a dying industry at that point. Traffic
is minimal and we only switch it from time to time on an irregular basis.
Second, Charlevoix is filled with short sidings located in pure wilderness.
According to the 1980s videos, they were used to store work trains, equipment
and ballast cars in case of emergency. Louis-Marie and I can easily recall that
many trains back then pulled ballast hoppers, cranes and gondolas in company
service. They were generally at the end of the train, in front of the caboose.
This is something we’ve always wanted to include on our trains, but the lack of
track in Clermont makes it hard to do.
Thus, could
we replace the Dominion Textile dwindling traffic by having a MoW siding? I do
believe it’s possible and that it would make a lot of sense. The siding would
be overgrown and absolutely insignificant in the grand scheme of things, but
could be useful when required. Also, the real Cap-aux-Oies tunnel would effectively hide the furnace room entrance.
So, am I
walking away from Montmorency? Not now, but I do think we don’t have to model
every “great” prototype on the line. Dominion Textile is impressive, but should
we cling to it? You have two choices: two highly compressed scenes that hardly
work together and don’t really look the part, or a single well- handled
location that tells a story. Given Montmorency couldn’t be expanded, Charlevoix
wins in my mind. It would also be logical that everything on the small layout
room is about the urban Québec City area and the larger room on the other side
of the furnace is about Charlevoix and wilderness. It’s a simple matter of
coherence.
Oh! And let me add another point. The more
industries you have, the less you care. Our operation time is limited and
having too many customers means we have to neglect them. Maybe I’m getting lazy
as I get old, but I’m certainly no longer attracted by unwanted challenges.
Building a club layout is already a challenge, why complicate matters by making
it artificially complex?
Anyway, at
the end of the day, I just want to ask an obvious question. What prevent a main
line being interesting to operate? Trains are made to run and I see absolutely
no problem allocating a significant part of a rather large layout that that
purpose… Are we forced to model every damn signature scene on a prototype so we
can boast with confidence in capital letters: “Hey! Look! This is M U R R A
Y B A Y Subdivision!” Gosh, if storytelling thought
me a thing is that better exposition tells much more than infodumping. In that
case, I think Dominion Textile on our layout, as great as it sounds on paper,
is nothing more than a useless and over complicated 3D battle scene imagined
and directed by George Lucas himself… I’m certainly not walking down the path
of Hollywood with the layout, we know it will end in the most spectacularly
boring way! Charlevoix cliffs may look overly simplistic on a track plan but at
least they support a story… and a good one!
Industries do not have to be switched by every train, on every operating session. Many are not so served in real life, so having many need not make you care less. Rather, it may prove the reverse: with a random traffic generator (a die!) you can turn up not knowing in advance which industries you will be working that session.
ReplyDeleteSimon
Simon, effectively, it doesn't have to be switched every time and in this case, Dominion Textile is not served on a regular basis. I've had a second look at the layout in real this week and the scene transition is smoother than I assumed. I think Montmorency can survive and be nicely blended together with Charlevoix. At least, it's certainly worth a try. If it doesn't live up to expectation, I know I have a Plan B.
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